Configuration
cfg.FireTruk
Enter here the name of all the trucks equipped with a pump as well as the maximum volume of water that the truck can contain without forgetting to put .0 at the end.
cfg.Notif
You can say here if you want to use a notification system or not.
cfg.TextPos
Here you can change the location of the text at the bottom of your screen to your liking.
cfg.UsePropsSystem
Define here whether or not you want to use the system that allows you to have the pipes on your shoulders.
Note: If you set this to false, it will also disable the ability to establish a spear further. You can therefore only take a lance close to the truck and without having the animation of the pipes on your shoulders.
cfg.FireHydrantModel
Enter here all the names of the objects to which you can connect your truck.
Advice: Do not change this unless you are using modded props
cfg.PropsDoublePipes / cfg.PropsSinglePipes / cfg.PropsDividingPipes
Here you can modify the objects of the pipes, their position and their rotation on the character.
Advice: Do not modify this unless you are using other props than those provided with the script.
cfg.UseAnimation
Here you can tell if you want to use different animations while using the script like when turning on the pump, when connecting the truck to a fire hydrant or when connecting the truck to a water source .
cfg.Anim
Here you can change the different animations.
Advice: Probably don't change the animation to connect the truck to a water source it could cause animation length issues.
cfg.Sound
You can change the distance around which people will hear the sound and the volume of the sound.
Note: You can change the water purging sound of one fire hydrant separately from the others because the sound can break your ears.
cfg.Keybinds
You can change all the keys to your liking.
cfg.lang
You can change all the texts of the script.
Notification Function
You can change the notification function if you use a custom notification system.
Advice: Only do this if you are sure of what you are doing.
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